You may think that a multiplayer only game doesn't even need a story at all, but it works quite well here, providing a common theme for the maps and purpose to the conflict. The gameplay being a natural progression of Wolf: ET with the addition of Battlefield-esque vehicular combat, all wrapped up into id Software's Quake universe. With that presumably in mind, Splash Damage (best known for their work on the freely downloadable Wolfenstien: Enemy Territory) and id Software (you know, those guys that brought us Doom, Quake, more Quake and more Doom) have joined forces to bring us Enemy Territory: Quake Wars - a game aimed squarely at the team-based multiplayer scene. If a shooter is to succeed in today's market it needs to be polished on release or there's a good chance we'll forget all about it before they can patch it enough to be a great game.
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